Flight

Flight AN+2 CL
This might come to you because you have wings like Angel, a mastery over the wind like Storm, or just a supernatural power like Rogue. Whatever the method, you possess one of the most envied super powers ever: the power of Flight.

By default, your maximum airspeed is equal to your AN on the Flight row of the Difficulty & Resistance chart, up to a maximum airspeed of 5 (750 mph).

To carry objects in flight, stones must be applied against weight (see the D&R chart), and do not count towards airspeed. The maximum weight you can carry in this fashion is limited by your Strength.

Options include:
 * +1 CL = Supersonic. You have the potential to exceed the speed of sound; your maximum airspeed is limited only by your AN.
 * +1 CL = Unstoppable. Your Flight behaves a little like the Unstoppable Modifier: total stones of effect (including stones spent on speed) represent the hardest substance you can penetrate. As long as you can overcome an objects Hardness, you can blow clean through it, regardless of Resistance.
 * -1 CL = Fits With Main Power. Characters with wings (such as Angel), or an appropriate Mastery of Elements (such as Storm) can qualify for this discount. Characters whose Flight is merely superflous (such as Ms. Marvel) pay the normal cost.
 * -1 CL = Limited Maneuverability. Your ability to fly is awkward or unrefined. Perhaps you are unable to hover in place, or resistance is doubled during takeoffs and landings, or while performing complicated maneuvers. Discuss your limitations in advance with your GM.
 * -1 CL = Max Speed 2 When Carrying. You have difficulty supporting weight besides your own. When spending stones to support additional weight your maximum speed drops to 2.
 * -1 CL = Natrual Speed Limit. Regardless of your Action Number, you may not exceed an airspeed of 3 (160 mph). This is the limit for natural creatures such as birds; characters whose abilities are based on those of natural creatures will likely qualify for this Option.