Tendril Whip

Tendril Whip AN+2 CL
Whether it's a tentacle, a tail, or a frog-like tongue, you have a deft, prehensile appendage that can be used for a variety of purposes - you may even have several of them. A Tendril Whip is swift and can be used in combat, but excels when it comes to reaching for and manipulating objects at a distance.

Tendril Whip is considered to have a range somewhere between Close Combat (10') and Range 2 (30 yards). If you're careful about your movement, this may allow you to keep outside of Close Combat range while still attacking a foe. Of course you may extend this range as an Advantage as usual.

Because such appendages are so deft, when you use your Tendril Whip for manipulation you benefit from one free stone from the General Pool to overcome the resistance of your task.

Tendril Whips are also very rapid. Add your Tendril Whip AN to your Initiative to determine the order in which your action is resolved during a Page. This modifier only affects your Tendril Whip action; the rest of your actions are resolved according to your regular initiative.

Options include:
 * +1 CL = Mighty. Treat your Tendril Whip AN as your effective Strength when using it to lift or throw heavy objects.
 * +1 CL = Weapon Modifier. You can wield a weapon with your Tendril Whip appendage, gaining the weapon's bonus to your attacks.