Copy

Copy MN+0 CL
The Copy Modifier allows you to mimic the Actions, Abilities, and/or Modifiers of others. It has a base cost of only MN+0 CL, but has no basic function; you must choose at least one option from each of the 3 categories below that regulat what is eligible for copying, your method of access, and the duration for which you have access to what you copy.

You can use any Action, Ability, or Modifier that you can copy as though it had an AN or MN equal to your Copy MN, along with any and ally options, advantages, or disadvantages that come with them.

Eligibility

Access Duration
 * +1 CL = Knowledge. Copy any Action that is a result of mundane education and training, such as Close Combat, General Knowledge, Medical Healing, or Social Skills.
 * +2 CL = Abilities. Copy the highest physical Abilities available, including Durability, Recovery, and Energy Pool.
 * +3 CL = Powers. Copy any Actions and/or Modifiers that are supernatural in nature or origin, such as Force Blasts, Flight, Masteries, or Telepathy.
 * +1 CL = Instruction. Copy and repeat what you have successfully performed at least once with formal instruction.
 * +2 CL = Visual. Copy what you have clearly seen performed either in person, or thoroughly studied second hand through visual media.
 * +3 CL = Proximity. Copy from targets within a default range of 2 (30 yards); you may increase or decrease this range as an advantage or disadvantage as usual.
 * +1 CL = Fleeting. You lose the ability to use what you have copied the moment you lose access.
 * +2 CL = Temporary. You may continue to use what you have copied for up to one hour after you lose access.
 * +3 CL = Permanent. You may always use what you have copied, even after you lose access.