Phase Shift

Phase Shift AN+3 CL
Phase Shift is the power to slide through solid objects and matter, whether it's by moving through the spaces between atoms or through an alternate dimension.

It costs 2 stones to activate, and requires 2 stones of upkeep every page that you wish to remain phased. You can bring people into phase with you at the cost of 1 stone per person. You can move through and ignore attacks from Material Class 1 or higher substances, depending on your AN: Attempting to phase through a higher material class can be taxing and even painful. For each page of movemnt through a dense material you suffer energy loss equal to the difference between your AN and the effective AN of that substance's Material Class.
 * AN 3 = Material Class 2
 * AN 6 = Material Class 3
 * AN 9 = Material Class 4

If you or someone you have phased with you is attacked by a weapon, force blast, or other damage source of a higher material class, you take energy drain from the attack instead of normal damage, up to a maximum of the difference between your AN and the source's effective AN.

Two characters who are phase shifted can attempt to attack or otherwise physically affect each other as though they were both solid. If one character has a higher Phase Shift AN than the other, they gain free stones of defense against these attacks equal to the difference between their ANs.

While phased you can move in any direction, even up or down, at your usual Speed, and can use other methods of movement (such as Flight or Teleportation) normally.

You can remain phased for a number of consecutive panels equal to your AN, after which you must remain solid for at least one panel before attempting to phase again.

Options
 * +1 CL = Disrupt Electronics. You can disrupt or even destroy electronic devices by phasing through them.  If your AN is equal to or exceeds a device's Technology rating (see the Technology row on the Difficulty & Resistance chart), the device is disrupted and or possibly even destroyed at the GM's discretion.
 * +1 CL = Phase Mind. While phased, your mind is particularly difficult to contact with mental powers such as Telepathy.  You may add your Phase Shift AN to your Mental Defense.
 * +1 CL = Phase Soul. While phased, you are particularly difficult to affect with magical powers. You may add your AN to your Magical Defense.
 * +2 CL = Phase Stun. Though typically a defensive and evasive power, Phase Shift can be used in conjunction with physical attacks to a variety of devastating effects.  While phased, you can make Close Combat attacks against non-phased opponents, ignoring any armor or Toughness that you can phase through.  Such attacks are extremely painful for the victim and cause stun damage (stones of damage come out of their Energy Pool instead of their health) instead of conventional damage.
 * +1 CL = Phase Attack. For an additional cost level you can opt to deal real damage when making a Close Combat attack while phased by physically disrupting the victim's body.
 * -1 CL = Semi-Solid Form. You do not phase out entirely, but instead adopt a liquid form with some physical mass.  You may not shift through solid matter, but you can squeeze your body through the tiniest cracks; only a completely air or liquid tight container will hold you.  Regardless of Material Class, physical and energy attacks directed at you deal stun damage (stones of damage are subtracted from your Energy Pool, not your white stones of health), though you may treat your Phase Shift AN as free defensive stones.  You may still make physical attacks of your own, though you cannot purchase or use the Phase Stun or Phase Attack options.
 * -1 CL = Gaseous Form. For an additional cost level you adopt a gaseous or energy-based form when you phase, preventing you from making physical attacks against others, though you may still initiate touch attacks.