Advantages & Disadvantages

Advantages and Disadvantages modify the costs of Abilities and Modifiers at character creation. With GM permission, Advantages can be purchased with Lines of Experience once the game has begun; likewise, Disadvantages can be "bought off" under the right circumstances.

Advantages

 * +1 CL = +1 Damage. Add +1 to any damage done with the associated Action or Modifier. Stacking +1 Damage effects count as x2 Damage instead.
 * +2 CL = x2 Damage. Multiply red stones of damage by 2. Stacking x2 Damage effects count as x3 Damage instead.
 * +4 CL = x2 Damage or Area of Effect. Choose between either Advantage each time you use the Action or Modifier.
 * +4 CL = x3 Damage. Multiply red stones of damage by 3.
 * +5 CL = Ability Bonus. Add a single Ability Bonus to the associated Action.
 * +2 CL = Allies Benefit From Power. For +2 CL you can extend the benefit of your power to include allies you touch by spending 1 red stone per ally.
 * +2 CL = Allies Automatically Benefit. For an additional +2 Cost Levels, you can share your power with allies you touch for free.
 * +3 CL = Area of Effect. You have the option of making the associated Action affect everyone within a certain radius of yourself; see the Area row of the Difficulty & Resistance chart. An area of 1 or 2 is free; pay 1 stone per additional step in area.
 * +6 CL = Attack vs Ability. Choose an Ability when selecting this Advantage; compare your stones of attack vs your opponent's Ability instead of defensive stones to determine damage.
 * +1 CL = Burst. When you split stones of attack between multiple targets, gain free +1 stone of attack from the General Pool per target. Counts instead as x2 Damage when used against grouped targets.
 * +1 CL = Combines With Action. Stones in this Action or Modifier combine with one other Action of your choice, but not the other way around.
 * +3 CL = Free Action. Applies to Actions only; using this Action does not count against your normal limit of 2 Actions per panel. You may only use one Free Action per Page.
 * +1 CL = Material Class. Most mundane substances, such as wood, stone, steel, lead, brick, and even the human body are considered to be Material Class 1. For the price of one cost level (plus an additional number of white stones), your Action or Modifier gains the benefit of a higher Material Class. A weapon or an attack ignores the hardness, armor, and/or Toughness of a lesser Material Class.
 * Material Class 2 (1 white) may include "real-world" specialized materials such as titanium alloys, osmium, or the flesh of some superhumans such as Luke Cage or Ms. Marvel.
 * Material Class 3 (3 white) includes some specialized materials that only exist in comic books, such as Collossus' "organic steel" body, and the flesh of some particularly durable superhumans, such as Thor.
 * Material Class 4 (5 white) is limited to the most durable and penetrating substances in the comic book world, such as vibranium and Adamantium.
 * +6 CL = Permanent Action. Counts as both a Free Action and an Unlimited Power at once.
 * +1 CL = +1 Range. Increases the default Range of an Action or Modifier by 1; can be purchased multiple times.
 * +4 CL = Unlimited Power. Actions only; all stones placed in this Action come from the General Pool, up to the limit of its AN.
 * +3 CL = Weapon Modifier. You can use a weapon in conjunction with the associated Action.

Disadvantages

 * -1 CL = Affect Only Non-Living. The associated Action or Modifier has no effect against non-living substances. You may wish to substitute "non-living substances" with some other qualifier.
 * -1 CL = Backfire. For a discount of an additional Cost Level, the power actually backfires (targets you instead) if you attempt to use it against an inappropriate target.  This attack must overcome your defense as usual, and you can even shift stones from an apporpriate Action or Ability to your Defense.
 * -2 CL = Allies Don't Benefit. Applies only to Actions or Modifiers which normally benefit allies, such as Teleportation or Phase Shift; you cannot affect others with your power.
 * -1 CL = Automatically Causes Collateral Damage. The associated Action or MOdifier is especially destructive to your surroundings, whether it's by causing fires, shattering objects, littering debris, or some other fashion.
 * -2 CL = Can't Improve By Lines. You cannot ues LOEs to improve this Action. With GM's permission you may still be able to buy new Advantages or buy-off Disadvantages (even including this one).
 * -2 CL = Can't Split Attack/Defense. You can't split stones in this Action between attack/effect and defense; you must choose one or the other each time you use it.
 * -2 CL = No Bonus. Applies only to Actions which grant a free Ability Bonus or Weapon Modifier; you lose the benefit of that Ability Bonus or Weapon Modifier.
 * -1 CL = One Target Only. You can't split stones between multiple targets; alternately, for cooperative powers, you can only affect one ally at a time.
 * -1 CL = Only In Conjunction With _____. You can only use the associated Action or Modifier in conjunction with another specific Action or Modifier.
 * -2 CL = Out Of Control Without Device. You need a special device, serum, pill, or similar item to properly access and control the associated Action or Modifier. Without said item, your power is Out Of Control.
 * -3 CL = Out Of Control. Device or not, ther eis no controlling the associated Action or Modifier. The GM decides exactly what happens while your power is out of control (but typically, the power functions indiscriminately and at full power).
 * -1 CL = Painful to Use. Using this Action or Modifier causes you pain.  There is no game mechanic for this; role play it.
 * -1 CL = Dangerous to Self. For an additional cost level, your power actually damages you when you use it.  You suffer an attack equal to the number of stones placed in this Action (or the MN, if applicable to an MN) each time you use this power.  This attack must overcome your defense as usual, and you can even shift stones from an apporpriate Action or Ability to your Defense.
 * -1 CL = Requires Device. You cannot use or access the associated Action or Modifier without a special device, serum, pill, or similar item.
 * -4 CL = Only When Dramatic. You must spend a Drama Stone each time you wish to use this Action or Modifier. A single Drama stone allows you to use the Action or Modifier for the rest of the scene or combat.