Actions

Below is a list of all actions available under house rules, and their base costs. Those that are unchanged merely reference the book and page number where they can be found; those with changes or clarifications link directly to their own page. Some superfluous actions have been folded into others, in which you will be directed to see the appropriate action.


 * Acrobatics AN+0 CL
 * Animal Training AN+0 CL (as per the Guide to the Hulk and the Avengers p.37)
 * Astral Travel AN+0 CL (as per the core rule book p.44)
 * Biocomputing AN+3 CL (as per the Guide to the X-Men p.44)
 * Black Ops/Spying (see Special Training)
 * Blasting (see Flight)
 * Business Skills AN+0 CL (as per the core rule book p.45)
 * Charge Objects (see Force Blast)
 * Combat, Close AN+0 CL (as per the core rule book p.46)
 * Combat, Ranged AN+0 CL (as per the core rule book p.46)
 * Computers AN+0 CL (as per the Guide to the X-Men p.44)
 * Concentration AN+3 CL (as per the core rule book p.47)
 * Create Illusions AN+0 CL (as per the core rule book p.47)
 * Dance AN+0 CL (as per the Guide to the Hulk and the Avengers p.37)
 * Drain Energy (see Harmful Touch)
 * Energy Absorption (see Energy Defense modifier)
 * Entangle AN+1 CL
 * Fear (see Harmful Touch)
 * Fireworks (see Force Blast)
 * Flight AN+2 CL
 * Force Blast AN+0 CL
 * Force Field AN+2 CL
 * Gambling (see Flavour Actions)
 * General Knowledge AN+1 CL (as per the core book p.50)
 * Growth AN+3 CL
 * Harmful Touch AN+0 CL
 * Healing, Medical AN+0 CL (as per the core rule book p.51)
 * Healing, Mutant AN+1 CL (as per the core rule book p.51)
 * Hex Spheres AN+0 CL (as per the core rule book p.51)
 * Horesmanship (see Flavour Action)
 * Hunting/Tracking (see Special Training)
 * Inventing AN+5 CL
 * Invisibility AN+2 CL
 * Leadership AN+0 CL
 * Manipulate Body Density AN+2 CL
 * Mastery of Elements AN+1 CL
 * Mastery of Magic AN+3 CL
 * Metamorphosis AN+3 CL
 * Personalized Actions AN+0 CL
 * Phase Shift AN+3 CL
 * Pheromones AN+5 CL (as per the Guide to the X-Men p.46)
 * Power Boost AN+4 CL (as per the Guide to the X-Men p.47)
 * Private Investigating (see Special Training)
 * Psi Weapon AN+3 CL
 * Psychiatry AN+4 CL (as per the Guide to the Hulk and the Avengers p.38)
 * Shape Shifting AN+3 CL (as per the core rule book p.57)
 * Shrink AN+1 CL
 * Social Skills AN+0 CL
 * Special Training AN+1 CL
 * Statecraft AN+2 CL (as per the Guide to the Hulk and the Avengers p.39)
 * Stretching AN+5 CL
 * Swimming AN+0 CL (as per the Guide to the Hulk and the Avengers p.39)
 * Technology AN+1 CL (as per the core rule book p.58)
 * Telekinesis AN+2 CL
 * Telepathy AN+0 CL
 * Teleportation AN+2 CL (as per the core rule book p.60)
 * Tendril Whip AN+2 CL
 * Thieving (see Special Training)
 * Unstoppable (see the Unstoppable Modifier)
 * Vehicle Operation AN+0 CL (as per the core rule book p.61)
 * Ventriloquism AN+0 CL (as per core rules p.61)
 * Wall-Crawling (see Acrobatics)
 * Web-Slinging (see Acrobatics)