Modifiers

Below is a list of all Modifiers available under house rules, along with their costs. Those that are unchanged merely reference the book and page number where they can be found; those with changes or clarifications link directly to their own page. Some superfluous Modifiers have been folded into others, or have become an Advantage or Action in which you will be directed to see the appropriate location.


 * Adamantium Skeleton 3w (as per the core rule book p.68)
 * Animal Senses MN+0 CL (as per the core rule book p.68)
 * Armor Penetration (see Material Class Advantage)
 * Bone Weapons (see Generic Modifier)
 * Claws (see Generic Modifier)
 * Copy MN+0 CL
 * Cybernetic Senses MN+4 CL (as per the Guide to the Hulk and the Avengers p.68)
 * Defense, Energy MN+0 CL
 * Defense, Mental MN+0 CL
 * Duplicate Self
 * Extended Life/Immortality (see Self Contained Life Form)
 * Generic Modifier MN+3 CL
 * Healing Factor (variable cost)
 * Henshin 2r
 * Immolation MN+1 CL
 * Immovable MN+0 CL
 * Immunity to Reality Distortion 8w (as per the Guide to the X-Men p.50)
 * Inter-Dimensional Travel 9w (as per Guide to the Hulk and the Avengers p.43)
 * Leaper MN+0 CL
 * Luck MN+3 CL
 * Photographic Memory 2r (as per the Guide to the X-Men p.50)
 * Power-Up MN+1 CL
 * Precognitive Flashes 1r (as per the Guide to the X-Men p.50)
 * Prescience MN+2 CL
 * Psycho-Centric Power Template (see Generic Modifier)
 * Radar Sense MN+0 CL (as per the core rule book p.69)
 * Reconstitute Self (see Healing Factor)
 * Reflexive Dodge MN+3 CL
 * Self-Contained LIfe Form (variable cost)
 * Sonar Sense MN+0 CL (as per the core rule book p.70)
 * Targeting (see Generic Modifier)
 * Toughness MN+3 CL
 * Transform Self
 * Transform Self by Touch (see the Metamorphosis Action)
 * Translation (variable cost) (as per the Guide to the X-Men p.51
 * Unstoppable MN+0 CL
 * Vision, Enhanced (special cost) (as per the core rule book p.71)
 * Wealth MN+0 CL (as per the core rule book p.73)