Force Blast

Force Blast AN+0 CL
Force Blast is a generic name for almost any sort of ranged energy attack. With a variety of options at your disposal you can represent anything from Cyclops' optic blasts to Jubliee's fireworks to Gambit's explosively charged objects.

This Action comes with a default range of 4, and you can choose 2 Cost Levels worth of Options and/or Advantages for free. Don't forget to choose an element, such as fire, radation, force, etc.

Options include:
 * +3 CL = Weapon Modifier. You can incorporate a weapon as part of your Force Blast, gaining it's weapon bonus to your attack.
 * -1 CL = Must Use Weapon. For a 1 CL discount you must channel your attack through a weapon, and are effectively powerless without one.
 * +1 CL = Delay Discharge. Stones placed in your Force Blast Action do not have to be spent right away.  You must continue to use Force Blast as one of your actions each Page, but you can otherwise delay discharging the attack for a maximum number of Pages equal to your AN.  If you like, these stones can be used for effect each page, manifesting as colourful fireworks or an ominous glow, until they are discharged as an attack.  If you choose not to discharge them, they dissipate harmlessly.
 * +2 CL = Knockback. In addition to dealing damage as usual, your Force Blast can send opponents flying.  To determine knockback, compare your stones of attack to your opponent's defense, substituting their Weight (consult the Difficulty & Resistance chart) instead of their Toughness or armor, if any; any stones in excess represent the distance your target is thrown away from you on the Area/Leaping row of the Difficulty & Resistance chart.  Determine damage as usual.
 * +3 CL = x2 Damage or Knockback. Each time you attack you can choose whether to apply the x2 Damage Advantage or the Knockback option (see above), but never both at once.
 * -2 CL = Projectile. Your Force Blast does not shoot out on its own, and must instead be thrown or launched from some sort of projectile weapon in order to gain Range.  A thrown attack has a maximum Range of 2.  You can achieve greater Range with a projectile weapon such as a sling or bow, but you do not gain the weapon's bonus unless you also purchase the Weapon Modifier bonus, above.